Just Installed Leaked Epic 4G Froyo ROM

Just Installed Leaked Epic 4G Froyo ROM

I just installed the recently leaked Android 2.2 (Froyo) ROM on my rooted Samsung Epic 4G phone using ClockworkMod, and after playing with it for a bit, I plan on finally starting development in EliteBomb to get automatic limit removal working on rooted Android 2.2 devices once and for all. I’m really excited to finally be able to start working on fixing this, and I really hope to have a proper fix for EliteBomb and InfiniteSMS (EliteBomb Plus will receive the fix first) out soon, hopefully within a couple of days, at least before Google decides to release Android 2.3 (Gingerbread). πŸ˜‰ Anyways, I just wanted to let you guys know that I’m actively working on fixing the problem, and I hope to have a fix out soon. Take care. πŸ™‚

UPDATE: The post describing how to manually remove the SMS sending limitations has been updated to fix a permission denied issue. The old instructions are still there, as they worked for a lot of people and only a small few are having problems with permissions being denied.


Introducing “Simple Dice”

Introducing “Simple Dice”

This isn’t quite the dice game that I’m currently working on, but I liked the animation I made so much in the other game (“Dice Betting”) that I just had to release an Android application with just the dice images and the animation. Simply tap anywhere on the screen in order to roll the dice. Dice rolls are random. Simple Dice will definitely be released under version 3 of the GNU General Public license, and the source will be available online as soon as I get a chance to upload it. I will update this post with the link to the source code once it’s online. Until then, check it out in the Android market! It’s 100% free! Also, the entire application takes up only a measly 24KB! πŸ˜‰

UPDATE: The source code is now available on GitHub! Check it out! πŸ™‚

Working on a New Simple Dice Game

Working on a New Simple Dice Game

I’ve been working on creating a basic dice game for Android with animation, rules, betting, and more! The game is currently a work in progress, but I’m really excited to release it! The animation works wonderfully, and the interface, although very unfinished is already starting to look polished, especially in the game’s menus. For now, the game is simply called “Dice Betting”, and yes, I realize how lame and generic that sounds, but I might end up changing the name of the game before it is released. Similar to “Find the Mouse”, I’ll probably end up open sourcing this game (under the GNU General Public License, of course), although it isn’t even remotely close to being released yet. The game will have a built-in statistics tracking system, and the rolling of the dice will be completely animated. Right now, the animation I have done looks really cool, and I’m incredibly anxious to publicly release this. Check back soon! πŸ™‚

Pssst… Planned Improvements for "Find The Mouse"

Pssst… Planned Improvements for “Find The Mouse”

I realize that “Find The Mouse” isn’t that much fun yet. I’m working on implementing a feature to keep track of scoring. For each round successfully completed, you will get one point plus one point for every click left. The game will also keep track of how many games were won in a row. Keep in mind that this game was never originally designed to be very fun, it was meant to be an example to teach (very) basic Android programming. These upcoming features are simply the result me giving into peer pressure and trying to make the game more enjoyable. Keep in mind that this is an open source project and anyone is welcome to contribute code if they would like to see it in the game. The feature is done as far as coding, I just have to work on the new layout.

Introducing “Find The Mouse”, a Basic Open Source Android Game!

Introducing “Find The Mouse”, a Basic Open Source Android Game!
So, a friend of mine asked me to show them how to make a basic Android game, which resulted in me coding up something simple for him. “Find The Mouse” is the result of this coding. This entire game was started and finished in around 20 minutes today, and the counter was added in later. All of the artwork in the game is public domain artwork found on sites like clker.com. The card background was heavily modified in order to reduce file size and make it look nicer on mobile screens. The object of the game is to find the mouse hidden behind one of five cards. You have three chances to find the mouse before you lose. The game is, as I stated earlier, incredibly simple, yet somewhat useful to someone who is learning to code for the Android operating system. The entire source code as well as all resources are available on GitHub, and I will probably end up putting this on the Android market soon, so that all of you without the Android SDK or the time to compile source code can play with this. This game will definitely be 100% free, and I have no intention of ever charging for it. The version on the market will likely have an AdMob advertisement in it, however, the version on github will not if you have the time to compile it and run it yourself. I am releasing this project under version 3 of the GNU General Public License, and all original artwork created by me in relation to this project is released to the public domain. You may copy, edit, modify and redistibute this project as long as you follow the terms of version 3 of the GPL. Enjoy! The project’s source code can be found on this GitHub repository. πŸ˜‰

P.S. Hitting the Search button or the Menu button resets the game.

Side Project: Command Prompt Alternative

Side Project: Command Prompt Alternative
So today yesterday was my first day back at school. Everything was totally normal, and uninteresting until I got to my first programming class when I immediately noticed something was off… after logging into one of the computers we use for coding projects, I opened the Start menu (yes, these computers are running Windows XP. It sucks, I know.),Β  and I realized that they removed the “Run” command, which I used all the time, as I’m so used to using the terminal to launch programs in Ubuntu Linux. It’s not that I can’t use a GUI, but it’s so much faster to simply type a command than to navigate through the Applications menu and find what you’re looking for. Especially in the case of certain programs that are console only. Upon further searching through the Start menu, I noticed that NetBeans, an excellent IDE for editing code was missing, which makes no sense, considering the fact that we are in a computer programming class. They do, however, teach us to code Java using Notepad, the worst text editor ever for coding, and command prompt. Honestly that wouldn’t be so bad if Notepad had syntax highlighting, and a half decent (more than 3 edits) undo history. I mean, I edit source code using gedit all the time, and it works great! Regardless of the language, it seems to always know when I want syntax highlighting on or not, mostly by the file extension, and the undo history is superb! Unfortunately this is not the case at all with Notepad. So, guessing that they only removed the “Run” command from the Start menu, I tried opening the shortcut to command prompt from the Accessories folder, which resulted in a rather irritating message saying that the Administrator disabled access to command prompt. Not only do we need command prompt in order to code the way they want us to, command prompt is a very useful tool for power users that allows you to get work done at a much faster rate, as you don’t have to spend as much time searching through cluttered menus and looking for shortcuts. Perhaps this is why I’m so productive when I’m on a Linux machine in the GNOME Desktop Environment… everything feels organized and natural. Even the “Applications Menu” is automatically sorted by category, and there aren’t tons of cluttered folders lined with useless shortcuts like “Uninstall” links. Not that you need uninstall links in Ubuntu, thanks to the wonderful Synaptic package management system. Anyways, since our teacher realized that it was nigh impossible to learn anything, or even get started writing basic programs without a way to compile and test them, we were allowed to play around and do what we want during that time. I decided I’d play with the Python coding language (which they don’t even offer to teach at our school, yet there is a Python IDE installed — imagine that!). In particular, I decided to mess with the ‘subprocess’ packages in Python. After around 15 minutes, I managed to have a shell-based UI that let you enter a command, and returned output when the command finished running. After that, I mostly spend the rest of the time optimizing my code and handling exceptions. Once I got home, I fired up Python, and, as I didn’t have access to any of the code I wrote before, I started the whole thing from scratch, which took much less time, as I already knew what I was doing, and I’m pretty sure my code ended up working better than before, but it was still in a shell, which was unsightly to say the least. So, I did some research into Python-based graphical user interfaces, and I discovered a wonderful little library called “Tkinter”. Not only that, but I also discovered that even though our school has Python 2.5 installed in Windows, which is fairly dated (but not as old as the copy of Visual Studio we have installed — version 6 — which is from 1998), it comes with the Tkinter packages pre-installed. So, I spent a few hours coding, and it finally got to the point where, in terms of GUI, I was very satisfied with what I had, especially considering the fact that I had very little knowledge of Python when I first started coding this, and I knew nothing about Tkinter before today. Once I had the GUI done, porting the logic part of the code was incredibly easy, as I only had to add a few hooks and API calls to the script in order to add event listeners to the GUI and manipulate elements like the scrollbars when the console changes. After several hours of coding, I now have a pretty solid application that just needs a bit more work. Of course, I still have to work on doing other things than running commands like changing the working directory and setting environmental variables (both of which are practically necessary in order to compile and run Java applications), but I’m rather impressed with how versatile and easy to use Tkinter is. I haven’t actually tested this on Windows XP, being an Ubuntu user and all, but I plan on doing so tomorrow. Keep in mind this is an early prototype, and it will probably change a bit over time. This is just a side project, and it shouldn’t get in the way of me developing my other applications, like Clippy, but I will have less time to develop as I’ll be under pressure from my tedious school schedule. But for now, just enjoy the screenshot! πŸ™‚

I’m Now Accepting Donations For Clippy

I’m Now Accepting Donations For Clippy

I just finished setting up a Pledgie campaign in order to raise money to support the development of Clippy, my clipboard manager for Android. If you use Clippy, and find useful, please consider making a small donation. Clippy is currently a 100% free application, no strings attached, and in order to keep it that way, I need a way to make a little bit of money. Clippy is currently a one-man project, and I do all the work I do on it during my spare time. I have invested many hours into developing Clippy, and I’m hoping that some of that work will start to pay off soon. Β The more money that is donated to the Clippy project, the more time I’m able to invest in developing and supporting Clippy. Also, as an added incentive to encourage donations, if I receive over $20,000 $10,000 in donations, I will release the entire source code for Clippy under version 3 of the GNU General Public License, and all of the resources, including the original vector graphic files, under the Creative Commons Attribution 3.0 Unported License.Β  In addition to that, I’ll set up a repository on github to encourage open development, and allow others to contribute code. I got the inspiration for this idea from an independent gaming package called the “Humble Indie Bundle“, where you could pay what you want for a package of 5 games. Basically, they offered to make their games open source if they could raise $1 Million. Needless to say, they succeeded. So, in the spirit of the Humble Indie Bundle, I’m offering to make my application open source if I can raise $10,000, which is practically pocket change compared to the goal they set, yet still a very substantial amount to me. If you don’t feel like signing up for Pledgie, you can make a donation using traditional PayPal, but I’d have to manually enter your donation into Pledgie for it to count towards the $10,000 goal.

Click here to lend your support to: Clippy Clipboard Manager and make a donation at www.pledgie.com !